In Minecraft, the concept of drowning in water is a gameplay mechanic that simulates the need for air. Here’s how it works:
Underwater Exploration: When you're in Survival mode and you submerge your character in water, a breath meter will appear above the hotbar. This meter starts to deplete as you stay underwater.
Air Supply: By default, the player has about 15 seconds of air supply before starting to take damage. This time can be extended with certain items and effects, such as the Respiration enchantment on helmets or potions of Water Breathing.
Breathing: To replenish your air supply, you need to surface above water or find an air pocket (such as an enclosed space with blocks that prevent water from flowing in).
Drowning Damage: If you stay underwater without replenishing your air supply, you will start taking damage after your breath meter depletes. The damage will quickly increase until the player's health is depleted.
Drowning Deaths: If the character's health reaches zero due to drowning damage, they will die, which may result in the loss of items, experience, or other in-game consequences.
Preventive Measures:
Creative Mode: Keep in mind that in Creative mode, players cannot drown, so this mechanic only applies to Survival mode.
While this mechanic is designed to add realism and challenge to underwater exploration in Minecraft, it’s important to remember that this is a game mechanic and not a real-life scenario. In the real world, safety should always be a priority when engaging with water.